'I could write a summary or a preview, or do a demo that's representative of the content of the game, then you know what to expect and you're less likely to be really surprised by it.' 'So of course that means it's really hard to explain ahead of time what the game is actually about!' he notes. 'I want your expectations to become elastic, to bend and shift according to whatever we throw at you.' ' The Stanley Parable is about the discovery of something surprising, something that catches you off guard,' Wreden explains. The solution, as it turns out, was a bit outlandish - the duo decided to make an entire new game in The Stanley Parable universe, that acts as a demonstration for the main game. How exactly could they give players an idea of what to expect from The Stanley Parable without spoiling the main spectacle? The problem was how to properly convey what the game is all about through the use of a free demo. Their upcoming project The Stanley Parable (trailer above) isn't exactly your average video game, as it throws players into a surreal first-person tale of rule-breaking and narration.
Developers Davey Wreden and William Pugh had a problem.